local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 19062
L0_1.ActorAlias = "19062"
L1_1 = {}
L1_1.q1906201 = 1906201
L1_1.q1906204 = 1906204
L1_1.q1906205 = 1906205
L1_1.q1906206 = 1906206
L1_1.q1906207 = 1906207
L1_1.q1906208 = 1906208
L1_1.q1906209 = 1906209
L1_1.q1906210 = 1906210
L1_1.q1906211 = 1906211
L1_1.q1906212 = 1906212
L1_1.q1906213 = 1906213
L1_1.q1906202 = 1906202
L1_1.q1906203 = 1906203
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1027
L2_1.alias = "Npc1027"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062MengdeGateNoel"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1027DataGate = L2_1
L2_1 = {}
L2_1.id = 11001
L2_1.alias = "Npc11001"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062MengdeGateLiar"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc11001DataGate = L2_1
L2_1 = {}
L2_1.id = 143901
L2_1.alias = "Npc143901"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062MengdeGateLaurence"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc143901Data = L2_1
L2_1 = {}
L2_1.id = 143501
L2_1.alias = "Npc143501"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "NpcFemaleInsomniaStand11Born"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc143501Data = L2_1
L2_1 = {}
L2_1.id = 1027
L2_1.alias = "Npc1027"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062MengdeInNoel"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1027DataIn = L2_1
L2_1 = {}
L2_1.id = 1027
L2_1.alias = "Npc1027"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062SouvenirNoel"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1027DataSouvenir = L2_1
L2_1 = {}
L2_1.id = 11001
L2_1.alias = "Npc11001"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062MengdeInLiar"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc11001DataIn = L2_1
L2_1 = {}
L2_1.id = 1027
L2_1.alias = "Npc1027"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062WineNoel"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1027DataWine = L2_1
L2_1 = {}
L2_1.id = 11001
L2_1.alias = "Npc11001"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062WineLiar"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc11001DataWine = L2_1
L2_1 = {}
L2_1.id = 1027
L2_1.alias = "Npc1027"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062FoodNoel"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1027DataFood = L2_1
L2_1 = {}
L2_1.id = 11001
L2_1.alias = "Npc11001"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062FoodLiar"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc11001DataFood = L2_1
L2_1 = {}
L2_1.id = 11001
L2_1.alias = "Npc11001"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062AfraidOutLiar"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc11001DataOut = L2_1
L2_1 = {}
L2_1.id = 143701
L2_1.alias = "Npc143701"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062MengdeGateSwan"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc143701Data = L2_1
L2_1 = {}
L2_1.id = 1027
L2_1.alias = "Npc1027"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062HENoelAdded"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1027DataFin = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.point_id = 1
L2_1.scene_id = 3
L2_1.pos = "Q19062MengdeInPlayer"
L1_1.TransmitPointIn = L2_1
L2_1 = {}
L2_1.point_id = 2
L2_1.scene_id = 3
L2_1.pos = "Q19062WinePlayer"
L1_1.TransmitPointWine = L2_1
L2_1 = {}
L2_1.point_id = 3
L2_1.scene_id = 3
L2_1.pos = "Q19062FoodPlayer"
L1_1.TransmitPointFood = L2_1
L2_1 = {}
L2_1.point_id = 4
L2_1.scene_id = 3
L2_1.pos = "Q19062AfraidOutPlayer"
L1_1.TransmitPointOut = L2_1
L2_1 = {}
L2_1.narratorId = 1906203
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "StoryCut"
L1_1.NarratorGateEntrance = L2_1
L2_1 = {}
L2_1.narratorId = 1906205
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L1_1.NarratorWineEnd = L2_1
L2_1 = {}
L2_1.narratorId = 1906207
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L1_1.NarratorFoodEnd = L2_1
L2_1 = {}
L2_1.narratorId = 1906212
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "StoryCut"
L1_1.NarratorBE = L2_1
L2_1 = {}
L2_1.alias = "Q19062Trigger"
L2_1.script = "Actor/Gadget/Q19062Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062GateIndicator"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q19062Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q19062TriggerInLiar"
L2_1.script = "Actor/Gadget/Q19062TriggerInLiar"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19062AfraidOutLiar"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q19062TriggerInLiar_ = L2_1
L0_1.Datas = L1_1
return L0_1
